The Vire Gambit

"The Vire Gambit" (Ses 19) is the nineteenth session of The Exiled Abyss. NovaTome make their escape from Xor Volicana. The Dreadmen return and Sog and Torglug have a taste of the powerful side of vire.

Escape
NovaTome had made a daring escape from Xor Volicana's inner city with their friend and double agent, Gweli. They are faced with the task of getting off Xor Volicana itself. They are given a flare and are told that hell will break lose once it's fired, but it's the only way to convey their position to Smitle. They searched for a place to hunker down. With the help of a strange kobold, they found an old watch tower. The flare was lit and the volcano rumbled

Return of The Dreadmen
Giant rocky spheres of vire was launched from the volcano and rained upon our adventurers. Out came the zombie army of vire from the days of The Old Empire, Dreadmen. Waves of dreadmen crashed upon the our adventurers. Our adventurers were starting to feel overwhelmed, but Sog and Torglug had a gambit. One of the symptoms they received from their sickness gave them a strange feeling of power. They decided to risk it and contract enough vire to awaken it. After almost dying in a pool of vire Torglug arose with power. Gaining temporary vire lichdom, he was granted temporary invulnerability. Sog followed soon after and turned the tide of battle even taking down a Dreadman Titan. The surprised Smitle and Faehar came down on the White Dragon Mythlekesh taking our adventures away from the mountains and to the sky. Smitle had a chat with our adventurers on their current standing explaining that he is a reincarnation of the prince of old. He's stated his reinforced trust in the group. Afterwards Gweli had revealed the secrets she gathered before her capture, The Fourth Lord of Entropy has been brought back, now independent from The Lords of Entropy he now serves the traitor soul. Smitle recommended that our group to find their young warlock friend Ashe with the help of The New Order.

Sulanbright
Touching down at the holy city of Sulanbright most of our party makes it way towards the House of Order, The New Order headquarters. At the same time Tog is distracted by a ghost that seems to be leading him away from the city with Torglug following. At the House of Order, our adventurers meet up with Smitle's contact a tiefling paladin who seems to recognize Sog's great sword. They don't end up having any luck convincing the old Sir Etinal to help them, however as they meet they run into a familiar face. The paladin that our party embarrassed back at Gloverwood promised to help. Meanwhile Tog makes his way to a mysterious temple, being robed by a bandit. Unmasking this bandit Tog found a vision of himself. He goes inside the temple solving the puzzles within.